The Darkmore Archives

Essays
Perpetuating Digital Landscapes | The Dissolution of Information Through the Framing of Digital Landscapes in Late 90's Media
Essay

Perpetuating Digital Landscapes | The Dissolution of Information Through the Framing of Digital Landscapes in Late 90's Media

By generating such ideas, these digital landscapes enable the fragmented dissolution of information, and the control of information by external forces by proxy. By normalizing these ideas, such examples of media both expose but also inhibit these developments within digital spaces.

Deferring Narrative Authority - Agency Against Unreliable Narration in Game Narratives as a New Form of Writing
Essay

Deferring Narrative Authority - Agency Against Unreliable Narration in Game Narratives as a New Form of Writing

Both The Stanley Parable and Slay the Princess develop a relationship between the player and the narrator which challenges both their roles in the text and the authorial intention behind said roles. Both these texts resist closure and finality by allowing the pursuit of multiple narrative ends in accordance with the player's response to the narrator's instructions.

Weathering the Rain World | Emergent Subjectivity and Transcorporeal Entanglements in Rain World's Playable Ecology
Essay

Weathering the Rain World | Emergent Subjectivity and Transcorporeal Entanglements in Rain World's Playable Ecology

The medium of video games is one that has grown to allow players to explore diverse subjectivities through game worlds that often destabilize the centrality of the human.

Connecting Toward a Future | Asynchronous Collaborations and Affective Communities in Death Stranding and Elden Ring
Essay

Connecting Toward a Future | Asynchronous Collaborations and Affective Communities in Death Stranding and Elden Ring

On asynchronous mechanics, affective communities, and the way Death Stranding and Elden Ring let isolated players grapple with uncertain futures together.